CS4 might be coming out soon, full of new features and a slick new API. Last thing I expected was for Richard Galvan, Flash product Manager at Adobe, to have a few more hidden tricks up his sleeves. Turns out he can grill a mean steak....yeah thats right, a real steak. Not only does he know how to pick the right piece of meat, but he is a master griller too.
Seems like the flash community owes him a lot more than the tremendous effort he and his engeneering team put into Flash CS4. With the release of CS4 I sure hope Adobe organizes a cook off at MAX. Bring it on, Richard has everything it takes to take on anyone who asserts they grill mean steaks.
Photos to be posted soon.
Based on toggle menu v0 speed is now calculated via the slider. I also added x position detection to be more precise. inside checks if mouse is inside the X and Y area of the rectangle whereas state calculate precisely if the mouse is approaching the precise pixel we more »
In a navigation GUI where the mouse needs to have a hit test before toggling a menu, animate in a tween like effect and stay open as long as the mouse is on the menu. I had written an example in actionScript 2 a while back and rewrote it in AS3.
The whole behavior is based more »
The Reflektions Miniml CD has been updated, new work exploring light effects and mesh triangulations and a bunch of new AS3 experiments, new frameworks (Flex) and compiler options (MXMLC) for swf creation. Good to have if you're a serious flash developer or a starting novice. more »
You can download my Flash Forward San Francisco lecture files here.
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It's a solid speaker lineup and the location ... as good as it gets, San Francisco. I will be holding one workshop and speaking on Friday. Looking at the schedule, I noticed a nice blend of creative & technical topics. With this type of hype, I don't see any reason why not more »
Adding draggable buttons to the mesh triangulation v6 and we get a fully skew-able image.more »
This experiment is an extension of the mesh triangulation v4, This improves on the sharpness and detail and removes the image stretching by adding more triangle to the bitmap. A drawback is that this increases the amount of matrix calculations. In this case, the bitmap skew more »
This experiment is an extension of the mesh triangulation v4. I added a few dots (you can drag them to distort the bitmap) at the 4 corners of the bitmap, The bitmap skew is a transformation matrix. applied to the top and bottom triangles. Each matrix is seperatly calculated, more »
This experiment is an extension of the mesh triangulation v0 post. I added a few dot objects (you won't see them, they are only variables) at the 4 corners of the bitmap and moved them around a few pixels in order to create a skew. The bitmap skew is applied to the top and more »