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Wednesday, April 30, 2008
FlashBelt 2008 »

The speaker lineup is as good as it gets, the topics are even more interesting, a nice blend of creative & technical, all good reasons to attend this years flashbelt conference taking place in Minneapolis. 

FlashBelt 2007

I would love to get in touch with all the flashers from that part of the world, send me a shout if you plan to attend.

 

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Sunday, April 20, 2008
Placing Buttons through getPixel »

Often while working on dynamic flash websites, I get confronted with the challenge of placing multiple interactive items on top of an image. (think of it as a Ferrari with roll over popup zoom and detail buttons).  Since it's dynamic, x/y coordinates need to be set via XML. more »

 

Sunday, April 13, 2008
Reflektion | Miniml source code CD upgrade »

The Reflektions Miniml CD was due for an upgrade. In the past months, I was hard at work exploring a bunch of new AS3 experiments, new frameworks (Flex) and compiler options (MXMLC) for swf creation. The CD upgrade features all the great work I put in since November and all the more »

 

Wednesday, April 02, 2008
Accordion Menu in AS3 v2 »

My second take on the accordion collapsible menu in AS3. This time around I eliminated the function responsible for animating the grow/reduce easing and relied on my custom AS3 easing class written based on the easing formula posts. This way I get a seperation between accordion more »

 

Monday, March 31, 2008
Accordion Menu in AS3 v1 »

Accordion collapsible menu in AS3. This experiments is a rewrite of the version I had done using the Adobe Flash 9 public alpha.   I based the AS3 code on the collapsible menu v2 post.  In this example I rewrote a function for the tween animation using a sin equation. more »

 

Wednesday, March 19, 2008
3D carrousel in AS3 v3: rotating menu »

Based on the 3D carrousel  in AS3 post I added z sorting and depth management in the last post where I sorted the array of items by z distance to the camera using the Array.sort() method. The following function is the one that evaluates all z values and sorts the array by more »

 

Monday, March 17, 2008
3D carrousel in AS3 v2: Depth sorting »

Based on the 3D carrousel v3 post I migrated the code to AS3.  I also added a  3D depth sorting function based on the following work.  The principle is simple, you verify the distance each clip is from the 3D camera using pythagoras theorem on the hypotenus.  more »

 

Friday, March 14, 2008
3D carrousel in AS3 v1 »

Based on the 3D carrousel v3 post I migrated the code to AS3.  Use the sliders on the right to rotate in 3D space on XYZ axis. What I noticed as a major difference in this AS3 version is depth management. From a strict UI point of view, the new display list depth management more »

 

Tuesday, February 26, 2008
Scripted kinematics v5 »

This experiment automatically generates an array for each point containing the pull specifics to the neighboring points.  It can now create  kinematics drag-able chains of any number of points.  Bellow is the auto generating function that came from working from the more »

 

Monday, February 25, 2008
Scripted kinematics v4 »

A time honored job in computing is to take something recondite and esotheric then making it simple and widely accessible. In order to achieve my goal of creating kinematic chains I decided to abstract the last experiment.  This way I can create a chain with a random number more »