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Sunday, August 17, 2008
Flash Forward Conference in San Francisco 1 week away »

It's a solid speaker lineup and the location ... as good as it gets, San Francisco. I will be holding one workshop and speaking on Friday. Looking at the schedule, I noticed a nice blend of creative & technical topics. With this type of hype, I don't see any reason why not to attend this years Flash Forward conference taking place in San Francisco. 

FlashBelt 2007

I would love to get in touch with all the flashers from that part of the world, send me a shout if you plan to attend.

 

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Monday, August 11, 2008
Mesh Trangulation v7 »

Adding draggable buttons to the mesh triangulation v6 and we get a fully skew-able image.more »

 

Sunday, August 10, 2008
Mesh Trangulation v6 »

This experiment is an extension of the mesh triangulation v4, This improves on the sharpness and detail and removes the image stretching by adding more triangle to the bitmap.  A drawback is that this increases the amount of matrix calculations. In this case, the bitmap skew more »

 

Thursday, August 07, 2008
Mesh Trangulation v5: image distortion »

This experiment is an extension of the mesh triangulation v4. I added a few dots (you can drag them to distort the bitmap) at the 4 corners of the bitmap, The bitmap skew is a transformation matrix. applied to the top and bottom triangles.  Each matrix is seperatly calculated, more »

 

Monday, August 04, 2008
Mesh Trangulation v4 »

This experiment is an extension of the mesh triangulation v0 post. I added a few dot objects (you won't see them, they are only variables) at the 4 corners of the bitmap and moved them around a few pixels in order to create a skew.  The bitmap skew is applied to the top and more »

 

Friday, August 01, 2008
Mesh Trangulation v3 »

Bitmap distortion is not always about triangulation. I had used the chop the image long rectangles technique, and then there was the bitmapData skew to create the I-Tunes cover flow experiment. Triangulation on the other hand, is something that enables me to distort and twits an more »

 

Wednesday, July 30, 2008
Mesh Trangulation v2 »

Looking back at an older post I will simplify the process mostly on relying on the grid. Finally triangulation is made out of taking small rectangles and dividing them up into triangles.  The goal of this post is to draw rectangles using the drawing API and the corresponding more »

 

Monday, July 28, 2008
Mesh Trangulation v1 »

Looking into triangulating a rectangular bitmap, I quickly ran into complexity .  I am trying to accomplish image distortion by cutting our bitmaps into thin triangular slices. Each triangle is dawn using the drawing API and the corresponding bitmap is mapped onto the  more »

 

Saturday, July 26, 2008
Mesh Trangulation v0 »

Triangulation is the division of a surface or plane polygon into a set of triangles, usually with the restriction that each triangle side is entirely shared by two adjacent triangles. I have dealt with the topic distorting bitmaps before which lead to the i-tunes cover flow experiment.  more »

 

Saturday, June 21, 2008
Light effect v6 »

I used the bitmapData draw method to take snapshots of the light.  In essece, I am converting the effect into a bitmap image. This results in decreasing the amount of total vectors on stage (sine they are being drawn through the drawing API) and drastically improves my FPS more »