The company where I currently work : Blast Radius is currently looking for talented people to join our San Francisco office and work alongside me– specifically, killer CSS gurus, masters of hand-coded CSS and JavaScript, Flash/Actionscript programmers, and problem solvers.
All levels of experience, inexperience wanted. There will be plenty of opportunity for training and learning. Passion, attitude and eagerness to learn are the qualities I am looking for in a candidate.
Please shoot me an email at :
The speaker lineup is as good as it gets, the topics are even more interesting, a nice blend of creative & technical, all good reasons to attend this years flashbelt conference taking place in Minneapolis.
I would love to get in touch with all the flashers from that more »
Often while working on dynamic flash websites, I get confronted with the challenge of placing multiple interactive items on top of an image. (think of it as a Ferrari with roll over popup zoom and detail buttons). Since it's dynamic, x/y coordinates need to be set via XML. more »
The Reflektions Miniml CD was due for an upgrade. In the past months, I was hard at work exploring a bunch of new AS3 experiments, new frameworks (Flex) and compiler options (MXMLC) for swf creation. The CD upgrade features all the great work I put in since November and all the more »
My second take on the accordion collapsible menu in AS3. This time around I eliminated the function responsible for animating the grow/reduce easing and relied on my custom AS3 easing class written based on the easing formula posts. This way I get a seperation between accordion more »
Accordion collapsible menu in AS3. This experiments is a rewrite of the version I had done using the Adobe Flash 9 public alpha. I based the AS3 code on the collapsible menu v2 post. In this example I rewrote a function for the tween animation using a sin equation. more »
Based on the 3D carrousel in AS3 post I added z sorting and depth management in the last post where I sorted the array of items by z distance to the camera using the Array.sort() method. The following function is the one that evaluates all z values and sorts the array by more »
Based on the 3D carrousel v3 post I migrated the code to AS3. I also added a 3D depth sorting function based on the following work. The principle is simple, you verify the distance each clip is from the 3D camera using pythagoras theorem on the hypotenus. more »
Based on the 3D carrousel v3 post I migrated the code to AS3. Use the sliders on the right to rotate in 3D space on XYZ axis. What I noticed as a major difference in this AS3 version is depth management. From a strict UI point of view, the new display list depth management more »
This experiment automatically generates an array for each point containing the pull specifics to the neighboring points. It can now create kinematics drag-able chains of any number of points. Bellow is the auto generating function that came from working from the more »