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Monday, October 30, 2006

steradians v4 »

Based on the steradians post  and the various 3d skew post I have worked on recently. I decided to rework the 3D rotation menu (a popular experiment).  This is a simple MC rotating around a 3D radius.  The effect relies on the z coordinate...

project 52  »

I decided to create a sub project to the reflektions|miniml site.  Project 52 is a compilation of all the 100+ 3D, mathematics, animation & physices experiments on this site and gives you quick access to all the source code.  It is updated...

Thursday, October 26, 2006

arc draw v8 »

This is the last of a series I dedicated to post on bezier arcs and creating  drawn paths.  I know it might not strike you as being a must in your every day actionscript tool chest, but I hope you enjoyed this series and it comes in handy...

arc draw v7 »

Extentending of the draw arc v6 post.  Particle following a curve made out of multiple beziers paths.  Arrow shrinks as it moves closer to end point.

Wednesday, October 25, 2006

arc draw v6 »

Creating multiple bezier paths and getting the arrow to follow them is a simple  extention of the draw arc v5 post.  The topic of a particle following a curve made out of multiple beziers has been covered in this post where the bezier equation...

Sunday, October 22, 2006

draw arc v5 »

This is an animated extension of the  draw arc v4 post,  only addition is the arrow head.  To get the arrow head to follow the arc, I am using follow path physics, a topic I thoroughly covered in previous posts.  For basic understanding,...

Friday, October 20, 2006

draw arc v4 »

Based on the draw arc v3 post,  the following illustrates the animation principle, I am using the mathematics posted on the easing posts which are based on creating animations by incrementing the value of the "t" variable from 0 to 1. ...

Thursday, October 19, 2006

draw arc v3 »

Based on the draw arc v1 post, I decided to start drawing on complex shapes created by bezier curves.  This meant changing a few things on the code, for starters, I no longer calculate the control point position mathematically, I simply refer...

Wednesday, October 18, 2006

steradians v3 »

Based on the stradians post  and the  z slide physics  (you could also take a look at the other 3D experiments that use the same technique).  We define a frequency at which the circle generates and then generate that in our 3D space. ...

steradians v2 »

Yesterday I posted some facts about steradians,  and finaly realised why I needed to listen to my math teacher in high school. So yeah, a steradian is the solid angle subtended at the center of a sphere. My next posts will use this to create sweet...

Tuesday, October 17, 2006

steradians v1 »

All these experiments with circles and 3D often guides me in getting  an understanding of those unobvious things geomety and mathematics has to offer.  In this case, stredians, something I encountered when I was trying to get multiple clips...

draw arc v2 »

Based on my last draw arc v1 post, the following illustrates the animation principle, I am using the mathematics posted on the easing posts which are based on creating animations by incrementing the value of the "t" variable from 0 to 1. ...

Monday, October 16, 2006

draw arc v1 »

Started work on a series of experiments based on the concept of drawing and animating complex twisting arcs. The concept draws from the bezier physics  posts and animates using the easing posts.  The concept is simple, we start by creating...

Tuesday, October 10, 2006

sin interpolation »

In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points from a discrete set of known data. This is called curve fitting. Interpolation is a specific case of curve fitting, in which the function...

linear interpolation »

In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points from a discrete set of known data. This is called curve fitting. Interpolation is a specific case of curve fitting, in which the function...

Monday, October 09, 2006

3D flip v5 »

Took the 3D flip v4 code and added a Z axis in order to simulate the flip in 3D space.  Much of the code is based on the Z slider physics post where a focal lenghth defines the scale.  We first calculate the 3D position of the object and...

3d Flip v4 »

Yet another installement of my flip a clip in 3D along the y axis series,  I decided to rework the code and apply it to the 3D skew posts. The following reworks the code, I find it easier to work with and more meneagable for the next series of...

FITC Simply Awesome »

I'm back from FITC Holywood. FITC is definitely the best conference and Shawn Pucknell and his team make sure to look into and plan ahead for every little detail - each conference is consistently great.  FITC had invited the usual suspects although...