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Saturday, September 23, 2006

Z slider physics »

This series is dedicated in understanding slider movements.   Create 10 identical clips and arrange them one after the other along an imaginary z axis.  Create a camera object and compute its position throught the slider.This version explores...

Thursday, September 21, 2006

Y slider physics »

This series i is dedicated in understanding slider movements.   Create 10 identical clips and arrange them one after the other horizontaly.  Create a camera object and compute its position throught the slider. Ultimately this is created to...

Monday, September 18, 2006

X Slider Physics »

This series is dedicated in understanding slider movements.   Create 10 identical clips and arrange them one after the other horizontaly.  Create a camera object and compute its position throught the slider. Ultimately this is created to...

Friday, September 15, 2006

Easing elastic »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing sinusoidal »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing back »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing circular »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing quartic »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing quadratic »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Easing linear  »

This series is dedicated in re-engineering some of  Robert Penner’s easing equations in a way where user can control the speed of the animation according to the distance traveled. The principle is based on finding the distance the clip...

Tuesday, September 12, 2006

3D flip v3 »

Following through with my flip a clip in 3D along the y axis series,  I decided to rework the code and apply it to the 3D skew posts. The following code skews a clip by changing its _xscale from -100 to 100.  if the value of the scale is...

3d text v1 »

A second study in this series of experiments.  This version gives more control as it uses the code from the dynamic text kerning post to place the quote on the stage and give it a kearning. Move your mouse on the stage to see. As the text gets...

Monday, September 11, 2006

3d text v0 »

A first study in a serries of experiments involving text and the 3D camera.  The goal here is to create flow, some sort of poetic feeling.  Move your mouse on the stage and you will see what I mean.   The effect is not as tricky. ...

Friday, September 08, 2006

3D flip v2 »

This bases itself on the code found in my flip a clip in 3D along the y axis  post. The following code adds  a blur effect to make the whole flip look more real. The blur code is straigtforward, import the class (flash 8 only), create your...

Friday, September 01, 2006

follow curve no anchor v1 »

Leaving off for Labor day weekend with an update of the The follow curve no anchor post.  Enjoy this one and dont forget to understand the physics behind it.

Follow path physics v2 »

Using the formula from the last Penner logic post,  the rotation of the mouse formula & the previousely posted follow path physics  technique. We can create a clip follow path animation.  In this example the speed of the clip will...

Penner Logic »

Looking into using some Robert Penner logic into the follow curved path experiments.  The principle is simple : find the distance the clip is about to travel using pythagorean mathematics (c2 = a2 + b2), then given a speed value, evaluate how...