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Thursday, June 28, 2007

New Easing Formula v4 »

I took a look at Robert Penner's easing formula's and decided to include them in a list of potential esing that can be done via the easing tween animation post.  Thanks again to Robert for bringinmg these formulas along in 2000...can you beeive...

Wednesday, June 27, 2007

New Easing Formula v3 »

This is the third of Terry Schubring's easing formula.  It's all based on the easing tween animation post.  I am using easing to create a linear tweens along the x axis.  You can notice that the object starts slow, gets faster and slows...

Tuesday, June 26, 2007

New Easing Formula v2 »

This is the second of Terry Schubring's easing formula.  It's all based on the easing tween animation post.  I am using easing to create a linear tweens along the x axis.  Use slider to change speed. // use Terry Schubring formula...

Monday, June 25, 2007

New Easing Formula v1 »

I was a bit slammed these past few weeks  and possibly unmotivated to post new experiments.  Them Terry Schubring saw me speak at Flashbelt and sent me his easing formula's.  It was enough to get me motivated again. Based on the easing...

Thursday, June 21, 2007

Conferences that rock my world. »

Back from FlashBelt, kudos to Dave, it was extremely well organized with a great lineup of speakers. I had a chance to catch up, listen to lectures, get inspired and hang out  with a few colleagues, Joshua Davis, JaredTarbell,  Mario, Seb,...

Tuesday, June 19, 2007

FlashBelt lecture code and swf files »

You can download my flashbelt bitmapData and 3D image manipulation lecture files here.

Saturday, June 16, 2007

Placing 3D object on Sphere v3 »

Wanted to bring my 3D card flip code into my latest series of  3d spherical placement posts.  Results are as follows.  Interesting, needs some more work though.

Friday, June 15, 2007

Placing 3D object on Sphere v2 »

Follow up on the placing 3D object on sphere.  The following code re-evaluates the xyz properties and their relation to the sphere via the following code. This enables me to set the slider to control the spheres placement in 3D space.  Use...

Thursday, June 14, 2007

Placing 3D object on Sphere v1 »

Follow up on the placing 3D object on sphere.  The following code checks if the clips 3D z property is above 0 and makes the clip switch between frame 1 (where it's orange) and frame 2 where its blue. This gives a better depth illusion and is...

Wednesday, June 13, 2007

Placing 3D object on Sphere v0 »

I created a 2D circle and placed 100 clips on top of it. Basing my calculation from the previous 3D sphere experiment.  The XYZ rotation comes from this post and the skewing is a result of steradian mathematics.  There is nothing new here,...

Monday, June 11, 2007

Flashbelt is just a few days away... »

The speaker lineup is as good as it gets, the topics are even more interesting, a nice blend of cretaive & technical, all good reasons to attend this years flashbelt conference taking place in Minneapolis.  Confirmed speakers are joshua davis,...

Thursday, June 07, 2007

square pixelated transition v3 »

If you want to remove the BG image from the square pixelated transition v2 post, you will need to remove the clone property for the myBitmapEffect bitmap and simply define it as a transparent square; such as // Create effect bitmapData myBitmapEffect=...

Wednesday, June 06, 2007

square pixelated transition v2 »

A step further into creating late 80's style of kitch transitions. This effect is based on square pixelated transition v0 post, the only difference is that I am resizing the rectangles as the vertical dotted clip moves along the picture. sSize =...

Tuesday, June 05, 2007

square pixelated transition v1 »

This efefct is acheived via a cocktail combining the square pixelated transition v0 post and the blur transition, Oh yeah and an alpha transparency effect. I am using my circular tween animation to move my vertical clip from the edge of the image through...

Monday, June 04, 2007

square pixelated transition v0 »

Similar to the grid 101 post where I create a 2x2 grid over and image.  I create  10 pixel high squares using the flash.geom.Rectangle class  and use the bitmapData getPixel32 method as color picker  to color each rectangle appropriately. //...