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Wednesday, July 30, 2008

Mesh Trangulation v2 »

Looking back at an older post I will simplify the process mostly on relying on the grid. Finally triangulation is made out of taking small rectangles and dividing them up into triangles.  The goal of this post is to draw rectangles using the drawing...

Monday, July 28, 2008

Mesh Trangulation v1 »

Looking into triangulating a rectangular bitmap, I quickly ran into complexity .  I am trying to accomplish image distortion by cutting our bitmaps into thin triangular slices. Each triangle is dawn using the drawing API and the corresponding...

Saturday, July 26, 2008

Mesh Trangulation v0 »

Triangulation is the division of a surface or plane polygon into a set of triangles, usually with the restriction that each triangle side is entirely shared by two adjacent triangles. I have dealt with the topic distorting bitmaps before which lead...